Continue shopping

Spend $50 to get $10 off your order.

Orders over $50.00 automatically get $10.00 off.
Your Order

You have no items in your cart

Instant delivery on every order — premium FiveM content

Delta Enhanced Driveby Animations

Smooth, synced drive-by combat animations that make vehicle gunplay feel cinematic

$8.99
Certifications

The Driveby Animations script upgrades combat immersion on your FiveM server by replacing stiff, default weapon handling with smooth, believable movement during vehicle-based gunplay. Delta Enhanced Driveby Animations is a lightweight, optimized resource built to make every drive-by feel cinematic and fair, and it has been engineered to behave consistently no matter how busy your server gets during a heated pursuit.

Whether players lean out of a moving car or trade fire from a passenger seat, the animations stay fluid, readable, and consistent for everyone watching the scene. It runs quietly in the background, syncing across clients so that what one player sees genuinely matches the action for everyone else in the scene, and it does so without adding the kind of overhead that drags down frame rates when several vehicles are trading fire at once.

Why the Driveby Animations script matters

  • Server-authoritative logic that keeps synchronization honest across every connected client, closing the door on common desync exploits
  • A deliberately lightweight footprint that protects performance during intense firefights and crowded chase sequences
  • Clean, readable configuration so that tuning the behavior to your server's style stays simple and approachable for any admin
  • Smooth animation blending that removes the jarring, robotic transitions players see with default vehicle weapon handling
  • A framework-friendly design that drops into existing ESX or QBCore setups with a minimum of fuss or conflict

Key features and how it plays

  • Realistic lean-out and aiming poses for driver and passengers
  • Full multiplayer sync so every client sees the same motion
  • Support for a range of weapons across common vehicle types
  • Configurable behavior to match your server's combat balance
  • Optimized code that stays light even in chaotic firefights

Perfect for crime, gang, and combat-focused communities that want drive-by encounters to look and feel dramatically more polished. Setup is quick thanks to a documented config, and the resource is designed to coexist cleanly with the combat, weapon, and vehicle systems you already run, so you can add it to an established server without worrying about breaking existing gameplay.

Because the logic is validated on the server and kept deliberately compact, you get a noticeable jump in immersion without the stutter, desync, or exploit risk that poorly built combat scripts often introduce during busy sessions. The result is combat that looks better on stream, feels fairer to your players, and holds up reliably night after night.

Explore more in our FiveM scripts collection, and browse related builds in our ESX scripts collection to complete your server.

Open Source