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Nass Fighting System

Cinematic melee combat with finishers, dodging and stamina for FiveM

$9.99
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The Nass fighting system replaces GTA's basic fist fights with a cinematic melee experience built for serious roleplay, adding finisher animations, dodging and a stamina layer that makes every brawl feel deliberate and earned. Fights become tense, skill-based encounters instead of chaotic button-mashing, so confrontations finally carry the weight and drama they deserve.

With more than thirty distinct finisher animations that can trigger just before a downed opponent's death, street fights, bar brawls and fight-club nights all gain real impact. The system works cleanly on both players and NPCs and stays fully synced across everyone nearby, so bystanders always see exactly the same choreography unfold. Whether you are running an organised fight club, a chaotic prison yard or a tense street confrontation, the added stamina, dodging and finisher layers make every exchange feel earned rather than accidental, and they give skilled players a real, visible edge over those who simply mash the attack button hoping for the best.

What the Nass fighting system adds

  • More than thirty finisher animations that play out dramatically before an opponent is fully knocked out.
  • A completely fresh combat feel built around active dodging and a limited punching stamina pool.
  • Full support for both players and NPCs, with tight synchronisation between everyone in the area.
  • Custom impact sounds layered carefully over every strike, block and cinematic finisher animation.
  • Smooth, fluid animations tuned specifically for fast, close-quarters hand-to-hand fighting.

Built for busy servers

  • Runs at effectively zero idle resource cost, so it stays friendly to heavily populated servers.
  • Standalone design that drops neatly into existing ESX or QBCore setups without heavy dependencies.
  • Configurable stamina, damage and cooldown values so you can tune the exact feel of combat.
  • Designed to avoid conflict with your existing weapon, health and damage-handling scripts.
  • Escrow-protected core paired with fully open configuration files for straightforward customisation.

Because the animations and stamina drain are handled locally and then synced cleanly to everyone nearby, large fight clubs, protests and spontaneous street brawls stay smooth even when several players are trading blows at the same time in one place.

Dropping the resource into your server and ensuring it is usually all that is required to get started, after which you can tune the entire feel of combat, from stamina to damage, directly from the readable configuration file.

Find more action content in our activities and minigames collection, or browse the complete list of FiveM scripts to round out your server.

Open Source