The Bus Station MLO brings a full public transit terminal to your FiveM server, giving drivers and commuters a proper hub for routes, tickets, and everyday city life. Built by Prompt Studio, it fills a common gap for servers that want believable public transport.
A bright waiting hall, staffed ticket counters, and covered bays make catching a bus feel authentic and busy. Benches, schedules, vending, and restrooms round out the space so it works for transit jobs, meetups, or simply grounding your city in ordinary routine. The mapping detail rewards players who explore, with layered props, honest wear, and lighting that holds up on day and night cycles alike. Custom collisions keep vehicles and footsteps grounded, the minimap stays readable, and the exterior lines up cleanly with the surrounding world so nothing feels bolted on or out of place.
What the Bus Station MLO includes
- Spacious waiting hall with seating and departure boards
- Ticket counters and staff area for transit jobs
- Covered loading bays for buses and coaches
- Restrooms, vending, and small retail corners
- Optimized props and LODs for steady frame rate
Great for city and public roleplay
- Ideal base for a bus driver job or transit economy
- Natural meeting point for players and events
- Clean, neutral styling that suits any district
- Target-ready counters, doors, and machines
- Room for arrivals, farewells, and street ambience
The terminal installs with the standard stream-and-manifest workflow and integrates with ox_target, qb-target, and job scripts. Developers can bind ticket counters, doors, and machines in minutes to power a working transit loop. The build streams as standard ymap and ytyp data with baked collisions and interior occlusion, so it stays framework-agnostic and never locks you into ESX, QBCore, or Qbox. Because it avoids replacing shared game assets, it slots beside your existing resources without texture conflicts, and updating or relocating it later is as simple as editing a single manifest entry.
Thanks to careful optimization, this station adds realism without straining performance on a full server. It is a grounding anchor that makes your city feel connected, populated, and alive with everyday movement. You are getting a location that was optimized with real server populations in mind, from sensible LOD distances to trimmed draw calls that keep the area light on resources. Paired with clean navmesh and interior lighting, it stays smooth during crowded scenes and gives your community a polished, reliable landmark they will genuinely enjoy returning to.
Ready to expand your roleplay city? Explore the complete Maps & MLOs catalog for more premium interiors, or head straight to our city public mlos to round out the district with matching locations.